Posts Tagged 'test'

3d tracking on mobile phone shot

Yesterday David (our young new talented 2d animator) and I were walking to the bakery to grab some sandwiches and in the flow of the conversation we started talking about 3d tracking. For a mysterious reason that even google doesnt know, we had the compulsory need to track something.

But we had no camera on hand, just a mobile phone. No problem, smartphones are supposed (its amazing how we believe ads) to shoot videos ! So we gave it a try and here is the fun result after an afternoon of cam tracking and some animation + film grading/degrading for hiding the bad shadows and comp hehehe 🙂

Maybe if spare time is available (!) I can make a little making of video. Tracking was done using Syntheyes.

By the way the 3d model is a CC model taken from : FLOPSY by hjmediastudios


Indirect Lighting test

Yesterday i was playing around with the indirect lighting and environment lighting options in the renderer. Although the options are not that new anymore, and there have been many videos around, i never tried it before. So here is what i got after an afternoon, it can be tweaked much more but for a test it is enough 🙂

It is the same scene, same simulation (done in game engine then baked as f-curves, rescaled for timing). Scene has no light, only the emiting materials (emit 2.0) , and these are the scene world setting :

The factor level was boosted to 2, and a falloff effect added. The 2 first animations are the same renders, but with different color-corrections and glow values. As for the third one I slightly changed the balls, trying to use one material with a texture (with 2 values of colors) instead of 2 materials on different polygons (the middle glowy-emitting lines of polys and the rest of the ball).

You can download the .blend 3d scene here from It is creative commons license so you can of course use it as you want. I hope it can be helpful to some people.
The physics was done using the Game Engine physics, then recorded as f-curves using the Game->Record Animation option in the menus (when using Game Engine as render engine)


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