Posts Tagged 'network'

Brender Render farm queue management system developement

I have written a few times on this blog about Brender. It is a little in-house system that I developed and used for the last 3 or 4 years to help me manage some rendering and scene management on different machines in our studio. To release the code to the public was always a wish to me, but not possible without some cleaning. It was first developed specifically for our network and machines, including a lot of hardcoded variables, machine names, IP’s and blender path.

Luckily recently I got the help of Francesco Siddi,  and we are working hard to have something downloadable (maybe before christmas?) .

A little work in progress screenshot

But be warned, this might not be the easiest render farm solution to set up and install 🙂 It is a system based on an apache web interface and mysql database. If you are interested to test it contact me (oenvoyage AT gmail) or Francesco (francesco.siddi AT gmail)


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