Archive for the 'misc/fun' Category

3D Thursdays – 3D meetups

Hello!
Today I am going to talk about a recurring event that takes place in Lausanne every 3rd Thursday of the month: the fantastic 3D Thursdays!

3D_thursday_banner_small

At first we wanted to organize something like a Blender monthly meetup, but 3D and CGI is such a vast world, we wanted to include more subjects and more enthusiasts people!, So we are open to everything CG and more… like 2D painting, VR, game stuff etc…

It is held at the Fixme hackerspace using the meetup space from Univercité. We usually start from 19h with a traditional “Apéro”, a welcome drink and chips, chatting and getting to know each other, sharing news etc… Then at 20h we have the main event/présentation that lasts suually for an hour, followed by questions and discussion.

 

3D Thursday posterWe use the meetup plateform for organizing the com.

If you are in the area, come join us or share the link: http://www.meetup.com/fr-FR/Lausanne-3D-Thursday/

Here are some of our previous meetups themes:

  • Rigging
  • Architectural 3D renderings
  • 2D painting, discovery of Krita software
  • Materials and rendering
  • An evening of sharing tips and tricks of production

In your area?

If you are interested in organizing a similar event in your area, feel free to do it! There is no trademark! … you can get a .SVG file of the poster here : https://www.dropbox.com/s/fx53iyvq70bsabr/affiche2.svg?dl=0
Easy tip to remember: 3D Thursday is on the 3rd of the month!

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Create a sci-fi image in one hour, and why I could do it.

This week I was browsing the web when I fell on an image that struck me. As usual the image was downloaded and put in my “inspiration” folder, a place where there are all sort of stuff that must be checked back later , either to analyze, study from, get inspired or maybe try to recreate a similar atmosphere or effect depicted in that image. The image can be found here : www.connector3d.com (made by moth3r.com)

So yesterday I had some free time and I wanted to redo this strong contrasted image, of a pure white light illuminating a kind of spaceship dock or bay. Here is the image that took me around one hour to create (not counting rendering 20mins)

greeble_test2

As you can see this is fairly detailed and that is the point I want to focus on today :reusing pre-modeled greebles freely available.

Here is the quick process creating this image :

Screen Shot 2015-05-23 at 19.30.08First I block some basic shapes (very classic in itself, the aim of exercise was more of lighting). I could have gone more hexagonal, or with stronger silhouette.

Then I remembered having seen some pretty good greeble blend swap file.  Here is the file (http://www.blendswap.com/blends/view/45973), and once again it is done by Kuhnindustries, who is an amazing modeler!

Screen Shot 2015-05-23 at 19.31.51

I do believe those kind of blendswaps are the most useful ones. Small elements that you can reuse and assemble in a bigger set/model/scene, just like Lego bricks. If you know of some other ones feel free to comment below, I will add them here

So again thanks Kuhnindustries for all your models! If you ever meet me, you get a few free drinks 🙂

p.s. Someone on Twitter rightfully mentionned that this image has no real Point of Interest. In fact the original image had some text in the center, so here is an updated version, with something to look at 🙂

greeble_test2_poi

Default Cube challenge

Mike Pan is a 3d artist from Vancouver, Canada. He does great art, great books and if you don’t know him yet, you should (visit his website now).
Apart from the previously mentionned talents, he is also a creative self-challenging person.

DefaultCubisme??
For his latest project “DefaultCubisme” he decide every day for 30 days to create an artwork based on the default blender Cube… yes the one you get when you start. You can add modifiers,  arrays, move cams, add light, helper curves, but you can NOT modify those 8 vertices, no sculpting or other “modelling” (complete guidelines here)
I have been following his progress on twitter and on his blog, and I have been amazed at all the possibilities. Just check the provided blend file to see how the magic happens.
To be limited by the number of modelling tools, one has to find workarounds, or “hack” tools from their normal use. One can end up with 10+ modifiers on the base cube. So I wanted to try too 🙂

Here is my attempt at it :

Default Cubism #1

Default Cubism #1

And here is the blend file for the scene (try it and enter Edit Mode):

 https://www.dropbox.com/s/7shzjeyhrlyntuj/defaultcube05.blend

A few modifiers, particles, blender internal with freestyle and some compositing tricks for background. Fun!

Now try it too!!!

It’s really a great way to learn new stuff because you often dont have a goal, you just start the cube, add stuff, turn in circle for a few minutes and suddenly see a shape or composition come out.

I can only suggest you to try it…

Kids are finally asleep, kitchen is clean, put your favorite relaxing tune, sit back,  launch blender, and start playing. You will be surprised by what happens next!

 

Default Cubism #2

Default Cubism #2 other view

Default Cubism #3

Default Cubism #3

 

Nearly a year + 5min tutorial

Oh yes…. I thought I’d post something just before nov 17th… So nobody can blame me for not writing on this blog for over a year…
Still it’s very lame from me… but I have excuses …
And no there is absolutely no excuses for letting a blog die !!
Nevertheless we had the pleasure to have a second cool baby (A warm Hello to the handsome Louis that will maybe read me in 10 years from the future !) and thus did a bit less 3D work, more 2D , editing etc…

But now I’m back on track. And it starts with a new 5 minutes tutorial.

I love the 5 min tutorial format. It’s fast and effective… It is also more suited for intermediate/upper users, as it does not allow the time to explain all operations in detail, but draft out general ideas of a specific technique or trick. Fell free to ask for help in the comments.

And lastly, I am working on a nice 3d animation project at RGBprod studio… more to be unveiled at end of january.

Thanks

Sintel Shaman Hut scene remade using ultralite model

Yesterday evening I was browsing a bit blendswap. A cool website with some very sweet models, all files are released as creative commons, so mostly free to use/reuse for your own project.

One specific model that made me laugh is Sintel Ultralite rig by hjmediastudios.
It is a fun version of Ben Dansie’s sintel light. It ‘is even lighter than a light version!


So while seeing this squary (but not scary) girl, I was wondering how the movie would have looked with such a model… no need to tell you that such an idea doesnt stay long in my head before getting to action. So 1,2,3 and I decided to take one scene (if possibly not involving too much actions,… lot of actions means lots of rotoscoping, means less time to work commercially, means less money, means less travels) and intergrate that model in it.

You can see the result here:

3d tracking on mobile phone shot

Yesterday David (our young new talented 2d animator) and I were walking to the bakery to grab some sandwiches and in the flow of the conversation we started talking about 3d tracking. For a mysterious reason that even google doesnt know, we had the compulsory need to track something.

But we had no camera on hand, just a mobile phone. No problem, smartphones are supposed (its amazing how we believe ads) to shoot videos ! So we gave it a try and here is the fun result after an afternoon of cam tracking and some animation + film grading/degrading for hiding the bad shadows and comp hehehe 🙂

Maybe if spare time is available (!) I can make a little making of video. Tracking was done using Syntheyes.

By the way the 3d model is a CC model taken from  www.blendswap.com : FLOPSY by hjmediastudios

Making the robots! (blender conf presentation)

Dear Diary blog,

I have not forgotten you. You are still my blog and after a few weeks of non-updating I think I should let you know what I have been doing lately.

First of all I have been to China for a month during september, enjoying the food and spending time with my family-in-law. A little side trip to Hong-kong was also included. Now back in Switzerland I am working hard on the Grand Prix d’Horlogerie de Genève animations for this year. As well as doing some other editing projects.

H7, Bubbletime and Optimus Time

But most important, I will be giving a presentation at this year’s blender conference in Amsterdam. The 3 robots we made at RGBprod will be the subject of the talk. Here is a little image with them. I will be happily surrounded by my good friends  Francesco Siddi and Pablo Vazquez.

We will show some making-of and hopefully have a lot of fun.

I hope to see you there.


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