I finally got Blender to run on iPhone / iPad !

As some of you know I have been traveling for a while now, and while still enjoying the great landscapes of Argentina and Chile I did take my MacBook with me and found some time between the different buses to play around with my iPhone and Blender.

I shouldn’t say it too loud but I have a jailbreaked iPhone, and as it is running unix based I thought i will try to use the XCode tools and Apple Iphone SDK tools to compile a svn version of the blender trunk sources to run on iphoneOS. Imagine how hard it was typing a command like:

gcc -ansi -Opengl E/S -O3 -o blender blendergl.c -lglut

on the tiny touchy iphone keyboard. Well after a while I had the idea to d/l a ssh server on the iphone and so connecting through SSH helps a lot as i could use the mac keyboard to type all the needed commands 🙂

But it was nevertheless not an easy job at all! A looooots of libraries were missing, had to be specially compiled for the iPhone. One of the hardest to get was iphone-glu which is an opengl utility library used for some polygon tesselation functions. But luckily there is always google and some geeks at the #compile-blender chans on freenode, thanks to them for helping me.

Viewing a 3d Scene in the bus

As you can see the size of the screen doesn’t allow much working on it, but it is ok to view 3D scenes, although I only managed to orbit the camera around, not to zoom, zoom would immediately crash 😦

Well that it for now, I think now we just have to wait to see a jailbreaked ipad for having bigger resolutions. Blender in multitouch can be fun !! It is really a great day 😉

EDIT : this post was written on april 1.st 2010 . It is thus an April’s fool, but hopefully someone will port blender or some part of it to android…maybe for viewing, or sculpting.
EDIT 2 : july 2012 – A Google Summer of Code student AlexKu is porting the blenderplayer to Android : GSoC-2012-Android-Blenderplayer-Port blenderartists thread. I don’t think we will ever see blender on iPhone / iPad due to Apple’s licensing stuff… 😦


10 Responses to “I finally got Blender to run on iPhone / iPad !”

  1. 1 Joe April 1, 2010 at 8:34 am

    Hmmm… what date is it 🙂

  2. 2 Davis April 1, 2010 at 10:19 am

    Happy April fool’s day.

  3. 3 nonono April 1, 2010 at 11:00 am

    WIll you publish the binaries for this?

  4. 4 Virgilio April 1, 2010 at 11:24 am

    Amazing!! 😀

    hahahaha… that was great!

  5. 5 billybob April 1, 2010 at 12:28 pm

    April fools!

  6. 6 Sven April 1, 2010 at 12:42 pm

    This is an April Joke!!

  7. 7 BrianH April 1, 2010 at 3:44 pm

    Now compile it for the iPad, and I’ll be even more impressed. Happy April Fools!

  8. 8 ScottKelly April 1, 2010 at 4:57 pm

    Haha… april fools right?

  9. 9 Arco April 1, 2010 at 10:47 pm

    Haha, and again I believed it was true XD
    Thinking: “hmmm that makes an iPad more attractive.”

  10. 10 Robbie Losee April 2, 2010 at 3:50 am

    The zoom works if you enter camera mode and “fly”. The workaround is a little tricky, but you can setup Ortho cameras for Top, Front, and Side views and do this. Just don’t tilt the iPhone while in particle mode or they will all fall out, and it is a *real* hassle to collect all those little dots and put them back in.

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