Some rendering doodling

Based on a texture of a carpet i found in some of my library hard drives, i wanted to see if a normal plain texture is enough to be faked using a kind of displacement or bump mapping, well these are 2 images of the same plane, just the displacement value was “slightly” too high in the case of the first image 🙂 but i actually love that image much more than the second one.


and this is the kind of image, more like what i was trying to produce. I dont like the glass in the middle, but did not know what to put instead… maybe one day time and idea will help to put something more suitable…



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