Hello Everyone !
I just came back from Stuttgart where I attended the FMX 2011 conferences. First of all let me tell you it was amazing! Not only where the conferences interesting, but also well attended and often full. I did miss some because of that. But well, on the other hand I also saw some great ones like Disney’s presentation on Tangled/Rapunzel lightning and shading, or Pixar’s cinematography (layout & camera) . Special effects were also not forgotten with nice sessions around Harry Potter’s movie and some stereoscopic 3d workflows. The House der Wirtshaft building is a great place to hang around and has good installations. I just wish I could duplicate myself using Shift-D so I could see all the talks and workshops.
A large part of my time was also spend revolving around the Blender booth were we gave out nearly a thousand free DVD’s of blender + tutorials to interested people. I was suprised at the number of people who actually had tried blender few years ago and are still interested. A fun question to be heard : “How can it be free and so powerful? Who pays for all this ? “. We gave some demos and had some afterhour beers. I was very happy to meet Ton again, and of course all the german blender users/guru and say hello to all you guys ! Especially big hug goes to Thomas W who was a great after-work-dinner-relaxation-chill-out-evening organizer. Taking us to typical schwäbische restaurant on first night, and exotic african on the 2nd day. + thanks for the hosting.
The big attraction (and it really did attract people) on the booth was indeed Cycles, the new render engine work-in-progress. It was my first time see it live, and got a good chance to play around with it. Mostly turning around the viewport and staring at the scene rendering. We did show a lot the BMW scene from Mike Pan (and I enjoyed changing it live) , and it was fun because a few booth away was Cad Networks (reseller of rendering and vizualization solutions Nvidia partner) and they were showing off some real-time raytracing, but to be honest the speed difference beetween their powerhorse and our modest setup was not big… Of course a lots of parameters has to be taken in account, they use windows (cycles seems 2x faster on linux (due to no win optimization yet i think) and their software to demo is different. So we managed to get cycle win build on a usb stick and plug it in. It was cool and working, but it seems it did not use all the 4 graphic cards in parralel, only one… So we still have to wait to see full parallel CUDA.
The engine also integrates a new shading system based on OpenShading Language (opensource project from Sony). It has some basic shaders that can be viewed in nodes or as property list. More complexe shaders to be added later, or you can create/program your own ones.
I will definetly be at FMX 2012 next year.
And here are some more photos :










